![]() ![]() and he is behind by quite a few builds already, this 0.64.16 is from december 2018 ! More than 1 year late. I can attach the fixed binary to this post, but you should really send a message to the maintainer. He used x86_64, which is not a good idea, 0.64.16 is 32 bits only ! Anyway he should just have used the default cpuinfo instead of trying to change it. and it was even in the source archive he used, I checked. Actually this file is forced to pentium3 in git since 2016. I can ony confirm it shouldn't happen.Įdit 2 : found the cause, I looked into the build directory, it's just that he forces an optimization for "generic" cpus, and apparently there is something there not appreciated in the build. I'd say rebuild in debug mode and run it from gdb, but here you can't do that with that binary, post to the maintainer then. ![]() I'll eventually try it, but it's an optimized build without debug symbols so it's hard to guess what went wrong here.)Įdit : I tested it, and I confirm the crash, I would say it seems linked to the sound, but not sure without a debug build, there is no message to see, just a crash as soon as the game tries to emit a sound (after the neogeo bios logo). (I'd like to give a link to the aur package on the download package, but I'll avoid to do that if it crashes on things like that. Well I'd say it's probably a build problem actually there since as you say the windows version works well here, if it was only neocd I would say a problem with sdl_sound, but since there is neogeo also in it, I am not sure.Įventually drop a message to the maintainer of the package and you can tell him to post here if he needs. It's a little outdated, still using 0.64.16 here, but I didn't tag git for 0.91 yet, and there are big changes in the way it's built for 0.90 so it's no big surprise. Hey thanks for the info, I use arch too and didn't even think about checking raine package in aur ! ![]()
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